124 - Omnic Lab: Omnic Noon 2018
This week Andres and Rob get Blevins and DeathBlow back on from High Noon Productions to hang out and talk about all things pre-blizzcon, news, new PTR, and more!
GAME NIGHT: 10/26 - REPORT
SPONSOR: Top Score Solutions
Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server.
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Con Before the Storm - Overwatch Panel Nov. 1, 10pm-11pm (4th Floor, Anaheim Hilton)
IcySorrow, Blevins, BlazzinBob, TotemlyDrunk, iPlaiGames, notrob
New Torb is Live in Comp to finish our season! Thoughts?
Molten Core: New Ult LAVA
Overload: 150 armor, faster movement & shooting/reloading 30% for 5s
Deploy Turret: Lv. 2 Always, self-builds, throwable, targets enemies you shoot
Rivet Gun: Single Faster Projectile & reload speed
Rivet Gun: Shotgun Lower dmg but faster speed & recovery, new spread
Season 12 is over!! Oct. 29th at 00:00 UTC (5:00pm PDT)
Season 13 kickoff is Nov. 1 at 00:00 UTC (5:00pm PDT Oct. 31)
SR 1-1499 (Bronze): 65 CP
SR 1500-1999 (Silver): 125 CP
SR 2000-2499 (Gold): 250 CP
SR 2500-2999 (Platinum): 500 CP
SR 3000-3499 (Diamond): 750 CP
SR 3500-3999 (Master): 1200 CP
SR 4000-5000 (Grandmaster): 1750 CP
Comp Team Death-Match returns for the offseason!
First to 30 kills with 4v4 teams
The new Story Discussion Forum section has released, people going nuts
Speculations abound: New Story mode? New events? Single-player content?
World Cup Predictions
UK vs USA
AUS vs SKR
Winners faceoff (loser to 3rd place)
CN vs FIN
CAN vs FR
Winners faceoff (loser to 3rd place)
Discussion Points: PTR 10/23/18
General - All
Made jump height consistent across hero roster
Mercy - Valkyrie
Ultimate cost reduced 15%
Healing per second increased from 50 to 60
Dev Comments: Mercy’s ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.
Hellfire Shotguns - Spread randomization reduced by 50%
NOTE: This is currently a nerf, and Jeff said they’re updating PTR with an adjustment
The Reaping (Passive) - Life steal increased from 20% to 30% of damage dealt
Dev Comments: Reaper’s specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.
Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
Now greatly reduces the target’s momentum upon being hooked
Cooldown now begins immediately, instead of after the target has been pulled
Spread pattern adjusted for both primary and secondary fire
Spread randomization reduced by 50%
Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
Horizontal recoil decreased slightly
Dev Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.
Symmetra - Photon Projector
Primary fire beam charges up 20% faster
Dev Comments: It’s still difficult to use Symmetra’s Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.
Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies
Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed
Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects
Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted
Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward
Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles
Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls
Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped
Special Thanks to Diamond Sponsors & New Patrons:
Anthony E., Ben K, Britmus, Chrisdaplaya, DurandaL, JanJinkle, Lisome, Mr. Marz, Roger B, Shazear, Solo PS4, Terry F, Top Score Solutions, TragicZac
New Patrons this week: Anthony E. & Erik W.
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-->Full Extended Show Notes<--
Rob: Twitter, Twitch, Velen's Chosen Podcast, Concept Craft Podcast
Andres: Twitter, OWL Recap, audioblender.studio, soundcloud
High Noon Productions: Main Show, FOWL Play, Blackwatch Report, Twitch
Blevins: Twitter, Twitch