In the Lab today we’re discussing the newest map OASIS! We wanted to get an expert opinion so we are bringing Skyline in for some help with positioning, how to approach attacking and defending each point, and also want to discuss some of the possible impacts of the PTR changes.
Special Thanks: Patrons!
Platinum level Scientist check out the VoD submission guide to submit your videos for review!
Special Sponsor Thanks to our Diamond level scientists:
Chris C: RcCrispy
New Patrons this week (8): Mikey N! (new Diamond lvl Patron), Caleb O, Jay A, Christopher R, Cheezy, Shea F, Licoln-Shaun S, & Shaun T!!!
OASIS: Set in a Southern Iraqi Desert
Wiki link: http://overwatch.wikia.com/wiki/Oasis
Emotes, Voice lines, & Spray Wheel:
NEW Kill Feed:
White Skull show regular kills.
Red Skull show headshot kills
Abilities like Helix Rocket, Biotic Grenade, & Firestrike show their ability icons for the finishing blow on kills.
Ultimates also display ultimate icons in the kill feed for killing blows.
Great overall changes for casting and confirming what actually happened in team fights for recordings and live gameplay!
Hook BIG CHANGES
Hooked Targets always come to Roadhog’s front, so you can rotate a bit and pull them to the front of Roadhog still
Hooked Targets are released from hook if you break LoS
LoS is now checked from Roadhog’s position instead of the hook position
More line of sight checks towards the left/right of a potential hook target. This means it should be easier to hook someone who is sticking halfway out of a doorway, or behind a thin pole, etc. These checks are also used for the persistent line of sight check, so if a hook target moves behind a slim object like a stump or a light pole, they won't be released anymore.
Hooked targets are now slowed heavily while they are stunned, even if they are in the air. This means if someone is strafe jumping away from you and you land a hook, they are a lot less likely to slide out of line of sight, breaking the hook.
Fixed a bug that could allow you to hook someone and pull them behind you if you spun around before the hook landed.
Now 400 HP and 200 Armor (was 400 Armor and 200 HP)
Fusion Cannon Bullet damage down to 2 (was 3)
Fusion Cannon pellets up to 11 (was 8)
NEW: 22 Damage per shot // 146.7 DPS
OLD: 24 Damage per shot // 160 DPS
8.3% Damage reduction (very little)
Damage change was for Consistency (most likely relating to Burst Damage with Headshots)
Consoles - 1v1 Tournament
Date: January 29th
Start Time: HIGH NOON PST / 3:00 PM EST
Must sign up for tournament by Friday, January 27th by contacting:
--->(Admin) CS for PS4
--->(Mod) Abnerd for Xbox 1
-Must have 16 participants for prizes to qualify & tournament to take place:
--->More than 16 sign ups - patrons will get preference
--->Less than 16 sign ups - tournament shifts to a game night.
-Round of 16 and quarter finals: best 2 out of 3, Single elimination.
-Semi/Finals Best 3 of 5, Double elimination.
1st place prize is a $15 Xbox Store/PSN gift card.
2nd place prize is a $5 Xbox Store/PSN gift card.
These are the finalized tournament rules for the console 1v1. Let me or CS know if you have any questions, and thanks for helping make it happen.
You can find the Omnic Lab on:
*Google Play Music: https://goo.gl/app/playmusic?ibi=com.google.PlayMusic&isi=691797987&ius=googleplaymusic&link=https://play.google.com/music/m/I4y3phepidybxbkdmdvccdcr44m?t%3DOmnic_Lab:_A_Strategic_Overwatch_Podcast
*SWEET MERCHHHH: http://shop.spreadshirt.com/omniclab
*Full Extended Show Notes: https://docs.google.com/document/d/19_kW26ITrkRUX_L8Vo62XqwoXDnw_PLzEkfvOV99weA/edit?usp=sharing
*Hearthstone Podcast - Velen’s Chosen: www.velenschosen.com
And Andres here:
Skyline’s content here: